Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.A construct with the fast healing special quality still benefits from that quality. Constructs can also be healed through spells such as make whole. Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat.Immunity to disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).Any DCs or other statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty). Construct Size Bonus Hit Points Fine - Diminutive - Tiny - Small 10 Medium 20 Large 30 Huge 40 Gargantuan 60 Colossal 80Ī construct possesses the following traits (unless otherwise noted in a creature’s entry).Constructs do not have any class skills, regardless of their Intelligence scores. However, most constructs are mindless and gain no skill points or feats. Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. Base attack bonus equal to total Hit Dice (fast progression).Note: Rules on building and modifying constructs can be found here.Ī construct is an animated object or artificially created creature.
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